Capabilities
Everything the Glacier 2 engine exposes for 007 First Light, in one Blender addon.
.prim meshes and .borg skeletons — skin weights, shape keys, UVs, and materials on import.
Drop in your own mesh with different topology. Transfer weights, snap to game slot, or use the fixed Custom Mesh export.
v2.9.3 FIXED.MATI material instances and .TEXT/.TEXD (BC1–BC7) decoded to PNG/TGA and back.
Reshape or sculpt in Edit Mode / Sculpt Mode. Skin weights and skeleton bindings carry through to the exported .prim.
Writes .prim + metas and packages into a patch .rpkg deployable straight to the game's Runtime folder.
Edit cloth cage parameters, conform garments to reshaped meshes, import and export cloth colliders.
.borg · clothThe Pipeline
Same four steps every time. The toolkit covers each one inside Blender.
Open RPKG-Tool, use the built-in chunk browser or CLI to find and extract .prim, .borg, and texture files.
Load the files into Blender. Auto-Apply builds the full render material on import.
Reshape the mesh, repaint textures, swap materials, or replace the model entirely.
Write the .prim, then pack into a patch .rpkg from the sidebar.
The core purpose is letting you reshape, sculpt, and replace 007 First Light game meshes inside Blender — then get them running in-game. No hex editors, no manual binary work.
Here's a real character model mod built entirely with this workflow:
Import the game mesh, sculpt directly in Blender's Sculpt Mode, export. Weights and cloth stay intact.
Bring in any mesh — different topology, different vertex count. Transfer the rig and export with one click.
The built-in RPKG packer drops a patch archive straight into the game's Runtime folder. No external tools mid-flow.
Import your own mesh with different topology and get it in-game with rigging and UVs intact. Two methods.
See the GuideTransfer weights, make exportable, export with Custom Mesh on. Bone-remap explosion bug fixed in v2.9.3.
Shrinkwrap projects the game mesh's verts onto your custom surface. Original vertex count and rigging stay untouched.
Free. Install in Blender 4.2+ and start modding 007 First Light.