007

FIRSTLIGHT TOOLKIT

Glacier / KNT Engine·Blender 4.2+·v2.9.3

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Capabilities

A COMPLETE MODDING TOOLKIT

Everything the Glacier 2 engine exposes for 007 First Light, in one Blender addon.

Import Models

.prim meshes and .borg skeletons — skin weights, shape keys, UVs, and materials on import.

.prim · .borg

Custom Model Swap

Drop in your own mesh with different topology. Transfer weights, snap to game slot, or use the fixed Custom Mesh export.

v2.9.3 FIXED

Materials & Textures

.MATI material instances and .TEXT/.TEXD (BC1–BC7) decoded to PNG/TGA and back.

.MATI · .TEXT · .TEXD

Mesh Editing

Reshape or sculpt in Edit Mode / Sculpt Mode. Skin weights and skeleton bindings carry through to the exported .prim.

.prim export

Export & RPKG Pack

Writes .prim + metas and packages into a patch .rpkg deployable straight to the game's Runtime folder.

.prim · .rpkg

Cloth Simulation

Edit cloth cage parameters, conform garments to reshaped meshes, import and export cloth colliders.

.borg · cloth

The Pipeline

EXTRACT · IMPORT · EDIT · EXPORT

Same four steps every time. The toolkit covers each one inside Blender.

01

Extract

Open RPKG-Tool, use the built-in chunk browser or CLI to find and extract .prim, .borg, and texture files.

02

Import

Load the files into Blender. Auto-Apply builds the full render material on import.

03

Edit

Reshape the mesh, repaint textures, swap materials, or replace the model entirely.

04

Export & Pack

Write the .prim, then pack into a patch .rpkg from the sidebar.

WHAT IT'S ACTUALLY FOR

RESHAPE ANY MODEL

The core purpose is letting you reshape, sculpt, and replace 007 First Light game meshes inside Blender — then get them running in-game. No hex editors, no manual binary work.

Here's a real character model mod built entirely with this workflow:

View Mod on NexusMods How it works
Reshape in Sculpt Mode

Import the game mesh, sculpt directly in Blender's Sculpt Mode, export. Weights and cloth stay intact.

Swap in Custom Models

Bring in any mesh — different topology, different vertex count. Transfer the rig and export with one click.

See it in-game in minutes

The built-in RPKG packer drops a patch archive straight into the game's Runtime folder. No external tools mid-flow.

v2.9.3 — FIXED & NEW

CUSTOM MODEL SWAP

Import your own mesh with different topology and get it in-game with rigging and UVs intact. Two methods.

See the Guide
Method A — Custom Topology

Transfer weights, make exportable, export with Custom Mesh on. Bone-remap explosion bug fixed in v2.9.3.

Method B — Snap to Game Slot

Shrinkwrap projects the game mesh's verts onto your custom surface. Original vertex count and rigging stay untouched.

READY TO MOD

GET THE TOOLKIT

Free. Install in Blender 4.2+ and start modding 007 First Light.

Blender 4.2+·Windows 64-bit·Free